Each time you level, you find an item. You can find an item as high as 1.5*YOUR_LEVEL (unless you find a unique item). There are 10 types of items: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields, and boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one. As of version 3.0, there is an optional, p0 STATUS command that your admin may have enabled, but you cannot see which items you have over IRC (only your total item sum). You can, however, see which items you have on the web here.
As you may guess, you have a higher chance of rolling an item of a lower value than you do of rolling one of a higher value level. The exact formula is as follows:
for each 'number' from 1 to YOUR_LEVEL*1.5As for item type, you have an equal chance to roll any type.
As of v3.0, the IRPG has item stealing. After each battle, if the challenger wins, he has a slightly less than 2% chance of stealing an item from the challengee. Only items of a higher value are stolen, and the challenger's old item is given to the challengee in a moment of pity.
As of v2.1.2, after level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:
| Name | Item Level Range | Required User Level | Chance to Roll |
|---|---|---|---|
| Mattt's Omniscience Grand Crown | 50-74 | 25 or greater | 1 / 40 |
| Juliet's Glorious Ring of Sparkliness | 50-74 | 25 or greater | 1 / 40 |
| Res0's Protectorate Plate Mail | 75-99 | 30 or greater | 1 / 40 |
| Dwyn's Storm Magic Amulet | 100-124 | 35 or greater | 1 / 40 |
| Jotun's Fury Colossal Sword | 150-174 | 40 or greater | 1 / 40 |
| Drdink's Cane of Blind Rage | 175-200 | 45 or greater | 1 / 40 |
| Mrquick's Magical Boots of Swiftness | 250-300 | 48 or greater | 1 / 40 |
| Jeff's Cluehammer of Doom | 300-350 | 52 or greater | 1 / 40 |